Stuart Christensen returns with a pretty cool tutorial this time looking at creating a “tearable” surface using constraints in Maya’s nCloth to have nParticles tear and explode out of its nCloth container… fun!

Also, I would like to thank Stuart for the kind words in the tutorial about this site, lesterbanks.com – Thanks Mr. Christensen, it is very very much appreciated!

“Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted for a multitude of other simulations and effects. So, it’s time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutorial by Stuart Christensen. Imagination is key to using this effect! So, put on your thinking hats and learn this concept!”

1 comment

  1. zahid

    how can i break wall with ncloth,just like in maya dmm plugin??

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