Recently Pantheon Studios announced and has made available a new update to the ShaderBox Beta program, their visual node based RenderMan shader management tool. Shaderbox Beta 0.65 now includes a version for Mac OS X, as well as parallel windows, and linux versions with some new features and bug fixes.

New Features :

  • In preferences an option has been added to choose between Native color picker or custom color picker.
  • Check for updates automatically or using Help->Check for Updates…

Added :

  • An option ‘Output Directory’ has been added in preferences. The shader source and compiled shader will be generated in output directory. By default it’s empty and you must set it to a path with write access.

Changed :

  • Preferences-Render-Render Cmd syntax has changed. Now you have to specify only the name of renderer executable name to preview your shader. A small temporary rib file will be generated at run time to render current shader.

Fixed :

  • Save preferences at exit on windows system.
  • Save preferences on windows system.
  • Exporting shader source to file.
  • Canvas was loosing focus when too tip is shown.
  • When user try to connect two nodes instead of attributes in Connection Manager.

ShaderBox is a visual node based RenderMan shader management tool. It provides a customized workflow to create RenderMan shaders interactively in a nicely arranged graphical user interface. Artists and other professionals can quickly create RenderMan shaders and no programming is required. The tool is aimed for 3D artists as well as TDs and shader writers, how ever it slightly gives more weightage to 3D artists by providing an easy and straight forward environment to build shaders. Using ShaderBox artists can truly enjoy the creative aspect of building RenderMan shaders. In the hand of a skilled shader writer ShaderBox put more control where they can easily build node template of a RenderMan shader and expend the node library. This eventually benefits the entire development process and artists or less technical people of all levels can be a part of shading pipeline.”