As a revisit to some older tutorials, this tutorial was first published back in January of 2010 by Samuel will show the process of creating a base mesh in 3ds Max, and then how to export it into Autodesk Mudbox for detailing.

In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail.