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Tackling Unrealistic Materials When Rendering

By April 6, 2011No Comments

Jamie Cardoso posts a great read from a 3D World article (3D World magazine (i.e. issue 141) with tips, and a course of action for achieving photorealistic 3D renderings and where the common mistakes may arise when doing so. – great stuff! Read the article here.

“Although lighting, rendering parameters, composition, camera, post production, etc, are great contributors in the process of producing appealing and photorealistic images; textures and shaders are ultimately one of the most important aspects of the entire process..”

“Although lighting, rendering parameters, composition, camera, post production, etc, are great contributors in the process of producing appealing and photorealistic images; textures and shaders are ultimately one of the most important aspects of the entire process.
It is common for artists to slightly neglect this vital stage, and rely mainly on the subsequent steps (i.e. lighting, rendering parameters, composition, camera, post production, etc…) in order to produce a decent image.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.