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Bring Out Sculpted Detail With A Cavity Map In Mudbox

By May 30, 2011No Comments

Craig Barr demonstrates bringing out fine details on sculpture surfaces in Mudbox using Cavity Maps. A Cavity Map is based on the concept of an Ambient Occlusion Map in the sense that it shades the cavities or crevices of a model…Cool stuff.

Craig Barr shows how you can accentuate the fine detail on the surface of your sculptures

This video accompanies a tutorial in 3D World issue 144, where you’ll find additional context and detail for this project.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.