Max Hammond demonstrates a AniSculpt for Blender 3D and Maya workflow and looks at using AnisCulpt to tweek rigs to add an extra layer of spit and polish to animations in Maya.

AniSculpt is a tool created by pepeland and notes: “AniSculpt it’s not a plugin, it’s only a technique based in to use the standard Blender Sculpt tools in animation. The AniSculpt script allows import and export of vertex caches between 3D apps (Only Maya at the moment), so you can create a mixed pipeline”