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Managing Character Arm Shapes with Softimage ICE

By August 12, 2011No Comments

Adam Sale takes us thought the process of creating corrective shapes in Softimage, setting Up a basic compound on which to build shape interaction, creating elbow corrective shapes and driving it with some simple ICE nodes, Re-use of the the Elbow compound asset to layer in Bicep and Tricep, and a video showing the variation of the elbow compound to work the Ulna Radii correction. Great Great stuff! Also Check out Adam Sale’s Site for more great stuff, TheJohnCrow.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.