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Creating Depth of Field and 3D Motion Blur in NUKE

By September 23, 20112 Comments

Joshua Clos shows how to use NUKE to composite depth of field and 3D motion blur in the composite using render passes to save on render time.

Joshua Clos notes: “A quick tutorial for beginners showing how to comp depth of field and motion blur in Nuke using passes. It may be difficult to see if HD isn’t on but hopefully I explained well enough to compensate for SD viewing. This and future tutorials can be found on Vimeo and joshuaclos.com

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

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