/*jupiter jazz*/ has released the asset friendly, look development, lighting & rendering toolkit integrated for Nuke, with AtomKraft/Nuke version 1.0. Avoid going back to 3D at the compositing stage of the production pipeline. AtomKraft allows you to import a variety of ‘assets’, straight from your 3D application. Explore tons of creative lighting, rendering & material possibilities. Boost your image quality to new levels, all from within Nuke.
Check out more information for AtomKraft/Nuke release here.

Feature highlights

  • Full support of all Nuke 3D system
  • Fully multi-threaded & 64bit
  • 3D motion blur and bokeh / depth of field
  • Micropolygon displacement
  • Multiple render channels (AOVs)
  • Physically plausible shading
  • Full support of RenderMan shaders
  • Ray-traced global illumination
  • HDRI environment lighting/shadowing
  • Fast, soft (area) shadows
  • Particle rendering
  • On demand texture baking and automatic caching
  • First 2 threaded license is for free!

>Milestones
Some of the AtomKraft milestones we’re especially proud of:

  • The first real integration of a 3rd. party 3D renderer into Nuke
  • The first to support loading of Alembic 3D geometry into Nuke
  • The first to bring the industry standard RenderMan™ shading language to Nuke
  • A super flexible lighting system 3D light blockers
  • A one click global illumination solution
  • Materials and lights use physically plausible shading models
  • Displacement bounds are calculated automatically.

1 comment

  1. Joris

    “The first real integration of a 3rd. party 3D renderer into Nuke”

    At the risk of being a smart ass, I was wondering if this is correct, as there’s been a Maxwell implementation in Nuke for a couple years now.

    Nonetheless this is looks very promissing esp with 3Delight!

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