/*jupiter jazz*/ has released the asset friendly, look development, lighting & rendering toolkit integrated for Nuke, with AtomKraft/Nuke version 1.0. Avoid going back to 3D at the compositing stage of the production pipeline. AtomKraft allows you to import a variety of ‘assets’, straight from your 3D application. Explore tons of creative lighting, rendering & material possibilities. Boost your image quality to new levels, all from within Nuke.
Check out more information for AtomKraft/Nuke release here.
Feature highlights
- Full support of all Nuke 3D system
- Fully multi-threaded & 64bit
- 3D motion blur and bokeh / depth of field
- Micropolygon displacement
- Multiple render channels (AOVs)
- Physically plausible shading
- Full support of RenderMan shaders
- Ray-traced global illumination
- HDRI environment lighting/shadowing
- Fast, soft (area) shadows
- Particle rendering
- On demand texture baking and automatic caching
- First 2 threaded license is for free!
>Milestones
Some of the AtomKraft milestones we’re especially proud of:
- The first real integration of a 3rd. party 3D renderer into Nuke
- The first to support loading of Alembic 3D geometry into Nuke
- The first to bring the industry standard RenderMan™ shading language to Nuke
- A super flexible lighting system 3D light blockers
- A one click global illumination solution
- Materials and lights use physically plausible shading models
- Displacement bounds are calculated automatically.
Joris
“The first real integration of a 3rd. party 3D renderer into Nuke”
At the risk of being a smart ass, I was wondering if this is correct, as there’s been a Maxwell implementation in Nuke for a couple years now.
Nonetheless this is looks very promissing esp with 3Delight!