Jimmy Coppens takes a look at editing the Scapula component in the Advanced Biped Character Template in Cinema 4D r13 for a better rigging and animation experience. Jimmy notes that “After doing some serious character rigging for a project I realized that the scapula component on the C4D advanced biped character template has a serious friggin flaw that will complete ruin your day! After a couple of hours of pounding my head against the wall I figured out a solution”
Check out the post for the Quick tip Tutorial Editing the Scapula Component in the Cinema 4D Advanced Biped Character Template here.
You can also check out a related previous post from Jimmy, also looking at the Cinema 4D Advanced Biped Character Template here.
Jimmy Coppens writes:I always wondered why in every friggin advanced biped rigging tutorial NObody used the scapula joint…well, now you know why! The scapula joint is an absolute necessity if you are to quickly produce a rigged character ready for animation, the reason for this is because a rigger (by definition) should spend the least possible amount of time weight painting a model.