James Coppens with an introduction into using the advanced biped character template system for Cinema 4D r13 including some of the problems he has run into while creating some joints after moving them.

Jimmy Coppens writes: Some of the problems I’ve run into while utilizing the C4Dr13 Advanced Biped character template. Specifically when you create the scapula after you’ve already moved the clavicle and shoulder joints in the “adjust” section of the character objects.
I’ll keep the quick tips coming and if you have any questions let me know.