Chris and Trish Meyer with a great post on the intricacies of using the new ray-Traced 3D engine in After Effects CS6, particularly how to target properties and parameters and how to do more with what is actually there.

Check out the post for Targeting Properties in After Effects in the new Ray-Traced 3D Engine here.

In our preview of After Effects CS6, we spent a lot of time discussing the pros and cons of the new ray-traced 3D rendering engine, which includes the ability to extrude and bevel text and shape layers. When you start playing around with it, initially it may seem that you have only one color and set of Material Options for the entire layer. In truth, Adobe has provided a back door to go in and change the color and every material option – including amount of transparency and strength of reflections – for the front, sides, back, and bevels individually.

Chris and Trish Meyer write: