Shaun Keenan with a quick tip showing a technique for converting Zbrush PolyPaint Data into useable textures with the help of the xNormal.
xNormal is a freeware application that will allow you to generate normal, ambient occlusion and displacement maps. xNormal also has the capability to project textures of the high polygon models into the low polygon mesh.
Check out the quick tip tutorial for Converting Polypaint Data From Zbrush Using xNormal here.