Jeremy Ernst with part four of his series where he shows how to build Maya interfaces with python, now sponsored by the Great RiggingDojo. Jeremy takes a look at generating a user interface from icons on a hard drive to come up with the makings of a handy sidebar tool. Jeremy also notes that object oriented programming techniques will be coming up next.

This is proving to be a really great series and if you have missed the last episodes, you can check them out here:

Jeremy Ernst starts a video series dedicated to building user interfaces in Maya with Python. You may remember a huge response to Jeremy’s Gears of War 3 Rigging reel recently which you can see here. This is a well put together and laid out tutorial for creating interfaces in Maya with Python, so I am really looking forward to the rest of the series!

Jeremy Ernst writes: I wanted to test the waters a bit and see if people would be interested in a video series dedicated to building UIs in Maya with Python.This is the first video in the series and I would like to continue getting into more difficult UI challenges as we go along. I hope it is informative and if you’re interested in seeing more, please let me know!
Thanks!

Jeremy Ernst with part two of his new series where he shows how to build Maya interfaces with python. In this installment, Jeremy goes over some new commands, layouts and uses functions with arguments for the ability to re-use code.

Jeremy Ernst writes: In this video, we’ll go over a few new commands and layouts, and look into making clever use of functions with arguments to reuse code. The UI we’ll be building would be an example UI for a batch process or some other type of UI where you needed the user to input specific information. I hope you find it informative and useful! Thanks!

Jeremy Ernst with part three of his new series where he shows how to build Maya interfaces with python. In this installment, Jeremy generates a user interfaces based off of nodes in Maya and also covers using tabLayouts, namespaces, and using attribute UI commands.

Building Maya Interfaces with Python: Video Three from Jeremy Ernst on Vimeo.

Jeremy Ernst writes: In this video, we will generate a UI based off of nodes in your maya scene. We’ll be covering tabLayouts, namespaces, and some attribute UI commands. As always, I hope you find this informative and useful and if you have any questions, just leave a comment!