Scott Keating explores Houdini’s rad Pyro FX tools in creating an volcano in Houdini and using Pyro FX Tools to create the smoke plume showing some of the key attributes in Pyro FX, while also showing how to define velocity fields to sculpt Pyro FX creations. Watching this it is easy to see why a lot of shop opt for SideFX Houdini when creating rock solid VFX shots.

Go Procedural writes: In this lesson, you will explore the creation of a volcano using Houdini’s Pyro FX tools. Starting with the volcano shelf tool, you will see what you can get out of the box then dive into the network to customize the look. You will learn about some of the key Pyro FX tools while learning how to define velocity fields to sculpt and shape your volcano’s plume.