Ari Danesh posts another module for learning SideFX Houdini as the first steps of understanding of the Lighting, Shading and Rendering in Houdini – This installment deals with everything relating to the Camera in Houdini.

we will explore shutter time and offset, resolution options, background images in the Viewport, masking and cropping

Looking at the facets of the Camera Object in Houdini, Ari covers employing simple concepts such as Depth of Field and Bokeh, Blur, and also discusses shutter time, resolution, Blending between Cameras, and parenting and riveting cameras with constraints in Houdini.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.