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Techniques for De-Spilling a Green Screen Shot Both in NUKE and Smoke

By March 25, 2013No Comments

Torsten Neuendorf applys the same approach for de-spilling the effects of a green screen on a subject, almost comparatively in Nuke and Autodesk Smoke, focusing on de-spill for transparency, motion blur and reflection in the image.

this tutorial is about pulling a nice key where despilling the plate really matters. so when it comes to transparent, motionblured or reflecting images this tutorial might help

Torsten uses the Hollywood Camera Work Green Screen Plates for the demonstration, which you can find here. The need to de-spill is universal when working with green screen footage, however this provides an interesting look at applying the same approach in two different node-based compositing applications showing the same process with different workflows.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.