The foundry’s James Darknell walks through a modo Particle project showing off some rigging techniques working in the modo 701 schematic view, to provide a foundation for what the Relationship Channel Modifier does in modo.

creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off

The walkthrough shows how it is possible to use the Relationship Channel Modifier to create interactions between objects in modo, where the particle simulation is controlled by the hose handle’s rotation, acting as the valve for the hose nozzle. James also demonstrates caching the particles, applying materials, and rendering the water hose and water particle effect.