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Understanding Vector Math, Creating a Spherical and Tubular Push in Softimage ICE

By June 13, 2013No Comments

A look at creating a spherical push around a point in Softimage ICE where Alan Fregtman covers the basics of using and applying some simple vector math to drive some particles around a sphere.

in this tutorial Alan teaches how to apply some vector math basics to do a spherical push around a point

Applying vector math to a null, particles, and finally a curve, Alan notes that although the examples are simple, they provide a foundation for creating interesting deformations, as shown by the second example, where he creates a tubular push, which applies the same math in the context of a push deformer working outwards of a curve.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.