Ari Danesh presents a working with noise in SideFX Houdini workshop designed to make you a better CG artist or TD by helping you understand your options or using noise to direct shape, materials or animation.
An introductory workshop on using noise to artistically direct your scene
The workshop provides an introduction to using noise artistically in your scene and covers the difference between random and noise functions, discusses why noise is good, and demonstrates the difference between Perlin Noise, Simplex, Alligator, Sparse Convolution, and other noises.
There is also a section covering the workflow to displace geometry in VOPSOPs using noise functions in Houdini, and creating materials and finally volumes. Ari notes that while the course starts at an introductory level later topics will need an intermediate knowledge of Houdini.