Sharing a Quick tip for Creating a lizard skin pattern in Modo that will be derived from actual 3D geometry, Tomasz Lechoci?ski shows how to create a tile-able scale pattern, baking it out into a set of maps for texturing.
today I will show you how to model a round cushion or pillow in Marvelous Designer 3
Tomasz uses geometry to bake Ambient Occlusion and Normal Maps and then shows how they can be used in Photoshop tp create a great looking shader in Modo. Check out the tutorial for creating a seamless lizard skin shader in Modo here.