Substance Painter Multi-channel Painting Workflow

http://www.youtube.com/watch?v=NgHn57zlatE

Allegorithmic posts a look at some of the various ways that Substance Painter can work with multi-channel and multi-layered materials. The workflow seems very clear, intuitive and photoshop-like only orders more powerful.

Substance Painter is built from the ground up to be a vertical 3D texture painting tool aimed to bring new workflows and capabilities to surfacing models in 3D, constructed around the Substance technology.

This is a walkthrough of the different ways artists can paint in Substance Painter, using multi-channel brushes, stencils, layered materials and substances

What is Substance Painter?

Substance Painter is Allegorithmic’s Next-Gen Painting and texturing Tool that incorporates both 3D and 2D painting all in one environment, with a streamlined interface for texturing. Substance Painter is completely non destructive in its workflow and can be live linked with Substance Designer.

Certainly one of the most interesting bits about Substance Painter is the particle brushes. By using brushes that emit particles, you can create all kinds of weathering effects as well as dirt, scrapes and scratches, in physically plausible areas of your model. Seems like a much more intuitive and really quick way to add wear an tear to assets rather than spending time guessing and creating defects manually.

Featuring a unified layer stack for its materials, automatic UV projection, a physically based rendering preview renderer, particle brushes and multi-channel brushes, S-Painter delivers a unique toolset for texture artists.

Allegorithmic walks through various ways you are able to paint in Substance Painter with multi-channel brushes and layered materials, substances, and stencils. By stacking materials one on top of each other and strategically revealing down through the layers, you are able to achieve an interesting and intuitive workflow for creating complex textures.

Substance Painter is currently in Beta, which you can be a part of by subscribing to the SP Newsletter. You can learn more about Allegorithmic’s Substance Painter here.