Matte painter and concept artist Garrett Fry has a look at using Photogrammetry for creating believable Matte paintings using both Mari and Nuke. This is an overview for Garrett’s DVD Advanced 3D Matte Painting Techniques. In the DVD, Garrett demonstrates the entire process for creating 3D matte painted and projected environments, touching on the topics modeling, texturing, lighting, rendering, painting and compositing. Garrett thoroughly discusses how to approach, problem solve and plan complex 3D projection based Matte Paintings using Maya, Nuke and Mari.
This is a free video, exclusive for The Foundry fans! Garrett will be explaining how matte painters use MARI and how it fits into their workflowThe Foundry
Garrett also has an overview for how Mari can be incorporated into the matte painting pipeline, showing how matte painters would use Mari. It is a workflow where Mari can be used for matte painting asset creation, and patching projections so they look correct, but it can also be used to build a complete 3D matte environment, with Photogrammetry modeled and painted projected elements.
To learn more or to purchase the Advanced 3D Matte Painting Techniques using Mari, check out the page for it over at the GnomonWorkshop: Advanced 3D Matte Painting Techniques with Garrett Fry
About Garrett Fry
Garrett is a Matte Painter and Preproduction Concept Artist for Feature films. He studied Art, Film and Animation at Brigham Young University. Garrett has filled such roles as Senior Matte Painter, Matte Painting Sequence Lead and Matte Painting Technical Lead on such films as “The Great Gatsby”, “The Hunger Games”, “X Men First Class”, “Rise of the Planet of the Apes” and “The Curious Case of Benjamin Button”. Garrett has been recognized for his work in creating new, innovative Matte Painting techniques and his work has appeared in Cinefex Magazine. Garrett has been committed to educating people about the craft of Matte Painting and founded the “Matte Painting for Filmmakers Project”.