The Foundry Crushes Another Modo Release with Modo 801

The Foundry and Luxology have taken the wraps off of modo 801 not only adding great new features, but also have expanded mod workflows as well as integrated it into more of the Foundry’s Pipeline applications.

MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality advertising images

Modo’s design philosophy was born out of having to hold its own with applications that had a firm user base. Luxology have built modo into a strong contender in a lot of areas and as with the last couple of releases, modo 801 shows a fresh and well thought take on what the future of 3D continent creation can be. To learn more about the new features in Modo 801, check the Foundry’s page here, What’s new in Modo 801.

One of the greatest new features, especially when you see it being used, is the new animation impairments. Modo 801 has a unique take on animation by taking on some of the traditional 2D animation themes without being skeuomorphic. Modo 801 incorporates the classic animation spacing charts as an interface, workflow and premise. The traditional animation paradigm follows through to other modo interface elements, making animation much more intuitive.

New Features in Modo 801

Nodal Shading

Modo 801 includes a new nodal based shading environment, allowing you to create much more complex materials easily. This makes for a natural transition if you are used to other 3D applications which make use of the node based shading systems.

 

Enhanced Snapping

Modo 801 adds some new snapping tools. You can now create “complex snapping sets” with snapping presets that allow you to set up multiple conditions for a particular type of workflow. This re-invented toolset adds precision and intelligence to the modeling process and features an almost unlimited number of combinations that automatically react to the context in which you are working.

 

New collectives Workflow Improvements

Modo 801 adds Diffuse Coefficient Outputs that offer more advanced relighting capabilities within NUKE, as well as a fully integrated color management system that is built on the industry standard OpenIO that matches nuke default setup. The data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.