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Applying Textures to Multiple MoGraph Clones

By May 29, 2014March 31st, 2015No Comments

Kevin Snyder posts a look at how to apply a texture that can span across multiple clones to achieve a seamless look in Cinema 4D. Kevin makes note that applying textures to multiple Mograph objects can be a bit tricky in Cinema 4D.

[blockquote source=”Kevin Snyder – CGtuts.com”]Applying textures to multiple Mograph objects can be a bit tricky in Cinema 4D[/blockquote]

Here he shows a technique that can be a solution for other instances in C4D, that can offer you more flexibility when just texturing in general. Check out the tutorial for Spanning a Texture Across Folding Splines in C4D here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.