Rigging Dojo seems to be making a regular occurrence of posting excerpts of their Artist in Residence (AIR) Program, the last one showing some best practices for joint placement in rigging fingers and hands.

In this video Brad does a short overview of our Rigging Dojo program and upcoming courses and then on to the skinning tip that can save you hours of work on complex overlapping muti-shell geometry and explore a little known part of the ngSkinTools.RiggingDojo.com

This Rigging Dojo excerpt has a look at overcoming challenging skinning and deformation issues, using ngSkinTools for Maya to weight complex overlapping multi-shell geometry. Brad Clark shows how you can save countless hours of work with some tips for skinning in complex situations, and covers a little known part of the ngSkinTools.

Created by Viktoras Makauskas, ngSkinTools is a skinning plugin for Autodesk Maya. The plugin brings in some new and welcome tools into character skinning. Skinning enhancements such as layers, any-pose-mirroring, enhanced paint brushes, and true smoothing are all great features offered by the ngSkinTools plugin. Currently ngSkinTools is beta for Windows and Linux Systems.

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