Jeremy Fernsler posts a look at using depth of field in Maya mental ray. Jeremy provides some insights into what DOF is and how it is used, and how it works in the “real world” to better understand how to operates within Maya’s Mental Ray renderer. There are some great foundational topics here including how to use some mental ray nodes to expand the DOF effect, such as focus and bokeh.
[blockquote source=”Jeremy Fernsler”]Looking at what depth of field is, how it actually works in the real world, and finally how to implement DOF in Mental Ray in Maya[/blockquote]
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Working With Depth of Field in Maya Mental Ray
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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