Creating and Using Procedural Textures in Octane for C4D

BlastFrame’s Kevin Burke shows how to use Octane’s dirt map to create some procedurally generated textures for Octane renders in C4d. Covering using noise along side with the Dirt Map in Octane, Kevin shows the technique for mapping noise to an object.

The tutorial shows how to use dirt maps for creating rusted surfaces, worn and weathered paint effects, as well as water stained materials.