Patrick Noland shares some techniques that use particle advection from a TurbulenceFD fluid simulation to drive an X-Particles group. Patrick walks through how he created his sample covering all that is involved including TurbulenceFD simulation creation, X-Particles for particle advection, and X-Particles emitter material for rendering.
Cinema 4DCinema 4D tutorial oldtutorials
Creating Particle Advection With TurbulenceFD and X-Particles
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
Related Posts
Cinema 4DCinema 4D Rendering TutorialsCinema 4D tutorialRedShift
4 Tips to Create Better Underwater Scenes With C4D and Redshift
4 Tips to Create Better Underwater Scenes With C4D and Redshift
lesterbanksMay 1, 2024
Cinema 4DCinema 4D tutorialsubstance 3D modelerSubstance DesignerSubstance Painter
How to Create an ACES Color Workflow Between Substance 3D Tools and Cinema 4D
How to Create an ACES Color Workflow Between Substance 3D Tools and Cinema 4D
lesterbanksApril 29, 2024
Cinema 4DCinema 4D tutorial
How to Create Different Looks for C4D Particles by Various Shading Methods
How to Create Different Looks for C4D Particles by Various Shading Methods
lesterbanksApril 29, 2024