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Using X Particles to Create Fluid Splashes in C4D

By September 2, 2014No Comments

Uwe Schweer-Lambers (Equiloud) breaks down a scene file showing how he derived at his final simulation and render using X-Particles for C4D. Walking through the scene and some settings, Equiloud offers some insights as to how it all comes together.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.