Ed Brown found the number of leading digits just too darn many when using C4D’s Save Incremental command. Surely they are there for a reason, making an allotment of digits accounting for a fairly large number.
Saving this way however can make it difficult to actually read the number of the incremental save. Ed shows how you can change the command to have less zeros when it saves, or anything else you would like to put there.
This can easily be done by finding the Save Incremental script that C4D uses and altering what it is supposed to spit out.