Daniel Kreuter shares two methods for manipulating the normals on our mesh that will offer a better anime-style look for your renders in Blender.

two techniques for how to edit your mesh normals

Daniel takes a unique approach to creating the anime cel shaded look or the cartoon look, by editing object normals to determine the shading. This is opposed to other methods such as deforming the mesh itself.

This technique isn’t just for anime-style rendering. It can be used for any non-photorealistic renders that you may want to create in Blender.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.