Russ Andersson offers an introductory look at using SynthEyes’ new Geometric Hierarchy Tracking Feature, available in the latest release. Andersson Technologies SynthEyes recently added the ability to track entire hierarchies of moving parts.

An introductory look at Geometric Hierarchy Tracking in SynthEyes.

The Geometric Hierarchy Tracking system is meant to directly track supplied meshes or from supervised trackers, creating animated deformations to a single mesh, or animating assemblies of individual meshes… or both.

Here, Russ shows a basic introduction to geometric hierarchy tracking. So basic in fact, that it skips the hierarchy part altogether. It is good to see the workflow on a simple scene of tracking a truck in a shot.

For a more involved look, another walkthrough shows how to set up a 3 level hierarchy for a pizza box in a shot. Setting up the base, side, and top of a pizza box using SynthEyes’s Geometric Hierarchy (GeoH) tracking features, then tracking the shot.