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Tracking a Head With SynthEyes

By August 27, 2015No Comments

Watch VFX Artist Matthew Merkovich walk through  the task of supervised tracking of an actor’s head using SynthEyes. Matthew offers a peek into how he tackles tracking difficult shots, such as tracking a head.

Matthew covers nearly everything over the course of the eight part series. Using supervised tracking, Matthew shows how to track shots that can’t make use of automatic tracking.

Recently, the latest SynthEyes added a new Geometry Tracking toolset. The Geometric Hierarchy (GeoH) Tracking system in SynthEyes is a powerful and flexible new suite of tools for tracking entire hierarchies of moving parts.

Geometry Tracking in SynthEyes actually combines three systems… geometry tracking, mesh deformation, hierarchy, supervised tracking. It is meant to be a creative tracking and problem-solving tool for its users.

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lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.