VFX and Technical Artist Paul Giydenko (Paul Winex) posts an advance look at a new tool he has been banging away on for Houdini. The Houdini VEX Editor will offer a more user-friendly and standardized environment for writing VEX code.

a tool that helps to edit VEX code more user-friendly environment in Houdini

The standard Houdini Editors are not the best environment for use with VEX code. The VEX Editor is kind of an extension of Paul’s MultiScript Editor which was designed to work with Python, but still be platform and DCC agnostic. Technically, the VEX Editor replaces the standard Source Editor and the Python Shell, and like could be placed into other packages and even work as a stand-alone.

This time, the script is very similar, but is intended only for use with VEX. Houdini also does not indulge us with the means to develop this language. So I decided to make a tool that helps to edit VEX code more user-friendly.

The Houdini Vex Editor is currently under development, but will be released shortly after testing it with Houdini 15. The Vex editor will feature syntax highlighting, autocomplete for VEX functions (and others), code editing like a standard IDE, tabs, live templates, and context sensitive help. Check out the page for the Houdini VEX Editor to learn more about its features (translation may be required).