Mechanical systems are relatively easy to set up in 3D. You just need a solid hierarchy as a base, and with constraints and deformers thrown in here and there, it is pretty straight forward in getting mechanical linkages working well.

Create a suspension system rig that includes an accurately compressing spring or coil in Cinema 4D.

But what if the linkage systems are mixed, such as that in a suspension system. Such a system has simple joint linkages, but also a heavy spring thrown in. You could easily add a deformer to handle the automatic motion of the spring, but what about the spring’s compression?

The spring should compress more at the point of motion origin and successively less down the line. Here, CyBear shows how to set up such a complex linkage system in Cinema 4D, showing how to recreate a rig for a suspension system that includes a spring.

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