Crowd sims have always enjoyed an efficient workflow in Houdini, with the release of Houdini 15, the workflow has improved even more.

Side Effects 3D Software Developer Cameron White conducts a masterclass on the new workflows for creating crowds in Houdini 15.

This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15

The Masterclass covers using layers for crowds, rag dolls and some new workflow improvements that were implemented in Houdini 15.

Cameron does a little review for how crowd-simulations work in Houdini before moving forward in covering the tools for creating additional layers for a crowd agent, rag doll simulations, the material stylesheets, and much more.

The project files can be found on Side Effect’s site here.

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