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Sky Crystals – Crystals Tool Breakdown from Giulio Tonini

By July 10, 2016No Comments

Jump to 00:45 to see the Tool Breakdown.
This is a tool I developed for the SKY Commercial – Solo Per Te (Crystals). My main focus was to create a tool that other artists could use pretty easily but also something that could adapt to different VFX shots quickly.
I had to create it making it possible to use the particles to “materialize” an object from air, but also to constrain the particles on a surface to morph an object into another one.
3 different particle systems were used to achieve the final effect.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.