Arvid Schneider is taking a new direction with his MtoA series. Initially the 100 series dealt with getting new Arnold users comfortable with the new rendering engine bundled with Maya 2017. The new 200 series will look at reproducing materials from reference. Arvid plans a new shader.material a week. This week, we get a corrosion shader.

Watch as the first of the 200 series looks into recreating a corrosion shader working from reference of corroded metal. The shader will be completely procedural, meaning that there will be no maps that drive any attributes within the shader.

Arvid creates the corrosion shader by using multiple shaders. Instead of using the Layer Shader in Maya, the Layered Texture node is used to run lines to a single shader that drive different values within the shading network.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.