A Closer Look at XGen Interactive Grooming

Maya initially started with hair and fur tools that were useful, but a little limiting. Since then, hair and fur tools have grown in another direction, XGen. In conjunction with the sculpting toolset recently introduced into Maya, users have the ability to nondestructively apply changes to XGen hair. This, along with interactive grooming is a leap forward for artists using Maya.

With the launch of Maya 2017, the dev team introduced a new version of XGen allowing users to create hairstyles by interactive grooming. The latest Maya 2017, update 3 has built upon working interactively with some new features to that workflow.

Update 3 added the ability for game artists to groom directly on cards and easily convert those to geometry. This is a huge improvement to the older XGen workflow, letting artists quickly create and groom hair cards for game characters.

Autodesk’s Steven Rosselle walks through some of the changes to interactive grooming in Update 3, showing off the workflows now available for creating game-ready characters. Impressive!

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.