How to Model xGen Fibers and Create a Realistic V-Ray Fabric Shader

Carlos Alvarez Velazquez shows how to make realistic fabric using V-Ray and Maya xGen.

Realistic weaving and fabrics in 3D are always a wonder. The detail required to make a convincing fabric is mind-blowing. Check out this new tutorial from Carlos Alvarez Velazquez that shows how to make all the tiny fibers escaping a piece of fabric using Maya’s xGen.

Next, Velazquez shows how to create a realistic shader for the material using V-Ray displacements, layered shaders, subsurface scattering, V-Ray Hair, and more.

About Carlos Alvarez Velazquez.

Carlos is a Technical Architect, Designer, CGI Artist, Modeler, Renderer with Autodesk Maya and VRay.