Arvid Schneider continues his series where he looks into creating realistic shaders using Solid Angle Arnold. The latest instalment walks through creating a carbon fiber shader.
Arvid is covering creating most common materials that are the building blocks of a scene. Previous installments had took a look at the old standby’s of rust, iron, car paint, and stones.
The base of the carbon fiber material starts with Maya’s procedural cloth texture that will act as the woven fibers in the carbon fiber. Adding a fractal noise will add more details to the fibers themselves. Arvid’s shader series is great for beginners and pro’s alike.
Don’t forget that Arvid has an iOS app that is a library for accurate material values, that can be plugged into shader attributes to get more realistic materials. Check out the free Surface Database for more information.