Making Easy Tileable Textures in Mari

Repeating patterns are a necessary task in a texturing workflow. Taking an image and making it tileable so that it can easily be repeated as a texture, isn’t too difficult to do. If you were to create tileable textures in Photoshop, it is just a matter of offsetting the image so the seams become visible. This makes it much easier to work on the edges of the image so they can blend into each other.

The process is quite similar for Mari as well. Watch Senior Texture Artist Peter Aversten walk through the process, in a new Mari 5 minute quick tip. Peter shows how you can create a tileable texture right in Mari, by creating a plane in Maya as a base, then using the Mari Paint Through tool to extract patches to blend in the seams so they are less noticeable.

Peter runs the Mari in 5 channel, that features VFX and texturing tutorials in Mari, look development in Renderman, Maya, and Katana and interviews from within the Visual effects community. All under 5 minutes!