An Introduction to Working With VOPS in Houdini

Rohan Dalvi Takes a Look at VOPs & How to Use Them to Control Points

CG Artist and Houdini Trainer Rohan Dalvi continue his tutorial series that aims to help new Houdini users get started working with the procedural DCC. The latest installment in the series has a look at using VOPs in Houdini.

A VOP is a kind of a blanket term in Houdini for a Vector Operator. These VOP network nodes are useful for anything: From building shaders to modifying geometry, pixels, volumes and much more within Houdini.

Here, Rohan shows how you can use VOPs to control points and copies in Houdini. He also shows how you can generate custom ramps to gain additional control over them. See more from the series here.