A Visual Demonstration of How PBR Shaders Work

Meghdad Asadi Has This Great Visual Demonstration of How PBR Shaders Work in 3D

Technical Director/Animator Meghdad Asadi has been putting together these great demonstrations of fundamental concepts of 3D for his students by creating these working, interactive tools in Autodesk desk Maya.

His previous was a look at the balanced relationship between Light, Shadows, Penumbra, and sampling. A new one shows off a visual demonstration of how PBR (Physically Based Rendering) works within all render engines.

The inner workings of PBR Shaders is a vital theory to grasp. Instantly see how light reacts to surfaces and how the different attributes control each behavior with PBR Shaders. It’s important to note that Meghdad is using Maya along with an Arnold Standard Shader in his demo, but the concepts are valid to any shader and render engine combination.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.