How to Create an Initial State for Houdini Water Simulations

Alejandro Pérez Sánchez Shows How to Create an Initial State for a Water Simulation in Houdini 16.5

Working with particles and fluids is fun, and initially can seem like they are difficult to control. That doesn’t need to be the case. Art-directing fluid simulations come down to knowing the tools. For instance, when you are creating a water simulation, you can choose an initial state, rather than wastefully spinning a calculation only for a particular segment. You can do this by setting an initial state.

3D artist Alejandro Pérez Sánchez shows how you can create a start for a water simulation in Houdini, and still have the particles interact with all the other dynamic objects in the scene.

You can use a Geometry File in Houdini to specify the state. All you need to do is define a POP SOP as its output.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.