Vladimir Uryadov Shows How to Solve the Imported Mesh Mismatch Point Order Problem in Zbrush.
Perhaps you’ve run into an issue when you import geometry into Zbrush and then get a notice telling you that a “Mismatch point-order in the imported mesh was detected and auto-corrected.” It sounds like everything is fine until you check the UV’s to find them a bit scrambled.
There is an easy fix though according to Vladimir Uryadov who is a Lead Character Artist for Asymmetric VFX. Uryadov’s short tutorial shows how you can get the asset back on track in a few simple steps.
“A few days ago I realized that a lot of people don’t know how to solve “Mismatch point-order in the imported mesh was detected and auto-corrected” problem in Zbrush. Here is a small tutorial about it,” Uryadov says about the tutorial.