Create a Procedural Forest Ground With Substance Designer

Get Learnt Focuses on the Tile Sampler Node in Substance Designer in This Beginner Look Into Creating Forest Ground.

Just getting with learning Substance Designer? There is no better place to start than with Chuck Trafagander’s Get Learnt youtube channel. Chuck has some great introductory tutorials that cover some of the most common techniques and foundational concepts for working with Allegorithmic’s node-based texturing and surfacing tool, Designer. His latest looks at making use of Substance Designer’s Tile Sampler node to create a forest ground.

The material includes rocks, grass, and a whole lot of dirt. The vid isn’t Chuck’s first kick at showing a dirt material. He explained how to create a great-looking mud and tire track material with Designer. Check that out here.