Sohey shows a quick trick to simulate really thin objects in Houdini reliably.

Simulations are fantastic to watch, but they can also be tricky to manage. One key thing is getting a reliable simulation in a variety of workflows. This is why solvers like Velum are so important, offering a reliable simulation workflow a majority of the time. Reliability is a problem when working with rigid body dynamics (RBD) for sure. One consistently tricky thing is to get a simulation going on very tin objects.

This new tutorial from Sohey shows how you can get a reliable simulation on really thin RBD objects. The trick is to use a non-concave approach. It will keep the setup light and stable. Sohey uses a simple example to show off the Houdini trick. Neat!

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