How to Use Multiple UV Channels for Decals in Blender

Chip Walters walks through a technique that shows how to create multiple UV channels for Decals.

Mixing shaders and making texture maps are some ways to create decals or labels for 3D objects. You can also choose to employ multiple UV’s. With Chip Walters’ latest tutorial, he shows a technique that uses multiple UV channels to add decals and labels to objects in Blender.

Why Use More than One UV Channel?

There are a couple of reasons why you would choose more than one UV channel. Most predominant is the fact that you have better control over the resolution of each of your materials as they apply to the object. For example, you can have more resolution to the decal and label by adjusting the UV texel density with a new UV channel.

Chipp’s technique works with any image file while in Blender 2.8 and above.

About Chipp Walters.

Chipp Walters is an Industrial Designer who has created concept designs for Apple, Sony, NASA, and the HYPERLOOP. Recently, Chipp led a team to create an award-winning historical Augmented Reality product based on the Alamo for museums and education.